Observed arrival · 2026-08-26
The Wheel of Time Manual That Refused to Be D&D in Costume
A fan-made Wheel of Time tabletop rules manual built on D&D 3.5, with original class trees, weapon crafts, channeling, and combat rules.
Field notes
The manual organizes advancement across three interacting areas: a class tree, a weapon craft or channeling path, and a physicality tree. Its combat model uses two Standard actions per turn, momentum-like stacks, and armor that soaks damage instead of changing the chance to hit. The homepage lists five classes and six named craft or channeling paths, while the authors describe the system as long-running homebrew that remains subject to imbalance and typos.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
One card from the complete issue