Observed arrival · 2026-08-28
Gojiyuni: A Board Game About the Loneliness We Don't See
A Japanese workshop project uses a cooperative board game to help people experience how unspoken differences can create loneliness.
Field notes
Gojiyuni structures its lesson as a comparison between two plays: one in which each participant’s characteristic card remains hidden and another in which the cards are revealed. The project frames this as a way to make the effects of unspoken assumptions tangible for groups, rather than explaining them only through a rulebook. Its stated settings include university classes, high-school inquiry programs, welfare work, and corporate D&I or team-building sessions. The game is still described as being prepared for productization.
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