Observed arrival · 2026-08-28
Shanying Liu’s Graphics-and-Games Portfolio
A Columbia CS student’s portfolio spanning neural rendering, robotics systems, XR, games, shaders, and illustration.
○Open
⊠Login
$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
Field notes
The portfolio groups work by discipline and attaches concrete implementation details to individual projects rather than presenting only role labels. Examples include a 19-DOF IK-rigged robot, a Blender normal-map repainting add-on, a pure C++ PBR raytracer, and a Python SDK for Nori Robotics. Several entries connect research or engineering to visible outputs such as Steam releases, VR scenes, printable creature designs, and editorial illustration.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
◉HumanPersonal, local, civic, or handmade
ƒJavaScriptBrowser-side code central
One card from the complete issue