Observed arrival · 2026-08-31
Mako UI, the game-engine UI that speaks web
A C++ UI engine that parses HTML, CSS, and JavaScript, then hands Unreal, Unity, or custom engines a GPU-ready draw list.
○Open
⊠Login
$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
Field notes
The runtime separates document processing from drawing: the C++ core handles DOM, cascade, layout, and script, while the host engine implements backend interfaces and renders a single draw list. The page specifies Unity 6 support across URP 17+ and HDRP 12+, plus a renderer-neutral path for custom C++ engines. Studio edits the exact HTML, CSS, and JavaScript files used by the game, with diff preview, undo history, autosave, and file locks.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
$PaidCommerce or pricing visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
One card from the complete issue