Observed arrival · 2026-09-04
Siege — A WebMCP Battlefield for Human or Machine Marshals
A real-time battle command game where players direct regiments, manage morale, and try to break an enemy guard around its king.
Field notes
The interface organizes play around regiment selection, roster state, and direct field orders rather than abstract turns. Players can drag-select forces, assign numbered groups, queue routes, and alter the simulation speed while tracking strength, morale, vigour, reserves, and elapsed time. The visible scenario, Bridge of Knives, sets a specific objective: break the enemy guard and hold a ring around its king. The page also describes an external AI Marshal connection through WebMCP, although the supplied extract does not verify that battle initialization succeeds.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
One card from the complete issue