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Card 787 of 9982026-09-04 issue

Observed arrival · 2026-09-04

Siege — A WebMCP Battlefield for Human or Machine Marshals

siegempc.lol Observed source
Editorial interest 82/100 Selection signal · not a rating of the site

A real-time battle command game where players direct regiments, manage morale, and try to break an enemy guard around its king.

Landing page captured for the 2026-09-04 issue.

Field notes

The interface organizes play around regiment selection, roster state, and direct field orders rather than abstract turns. Players can drag-select forces, assign numbered groups, queue routes, and alter the simulation speed while tracking strength, morale, vigour, reserves, and elapsed time. The visible scenario, Bridge of Knives, sets a specific objective: break the enemy guard and hold a ring around its king. The page also describes an external AI Marshal connection through WebMCP, although the supplied extract does not verify that battle initialization succeeds.

Observed signals

Read the marks

Editorial observations of this landing page, not a rating.

OpenPublic substance visible
PrettyNotable craft visible
ProPolished or operationally mature
NicheUnusually specific use

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Landing page observed 2026-09-04. The live site may have changed.