Observed arrival · 2026-09-05
Meridian Spaceport, where docking is a manual job
An offline spaceport control game puts one player in charge of routing and docking eight incoming vessels.
Field notes
The game models spaceport control as a repeated sequence of radio handling, berth assignment, corridor management, manual docking, and departure. Vessel classes constrain which of the eight collars can be used, while three approach corridors and one shared channel create traffic conflicts. The station also tracks power, fuel, three tugs, and 300 people on the concourse, so the player is balancing infrastructure and passenger consequences rather than simply matching ships to empty slots.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
One card from the complete issue