Observed arrival · 2026-09-07
CONQUEST: One Planet, Made of Cubes
A persistent real-time strategy game set on a shared, cubical Earth scaled down to a 127-kilometre radius.
○Open
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$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
Field notes
CONQUEST models a shared Earth at one-fiftieth scale, dividing it into 10,242 regions, of which 2,944 are land regions available for play. Its stated production chain separates extraction and processing, while vehicles consume fuel for every kilometre and move without teleportation. Combat has physical consequences: a base contains 1,895 cubes, each hit removes cubes individually, and defeated owners’ resources appear as a 60-second loot cache on the terrain.
Observed signals
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Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
One card from the complete issue