Observed arrival · 2026-09-13
GUNSHIP — DEAD SECTOR
A tactical survival game drops you into a random 3 km sector and asks you to reach extraction while an AC-130 hunts by sight and sonar.
Field notes
The game combines visual stealth with environmental destruction and a second detection system: remaining still can reduce the visual detection meter, but after 20 seconds the gunship’s ground sonar begins resolving the player’s position. Terrain is mechanically consequential, including buildings, tree canopy, ridges, craters, water, and rail fences. The page identifies the build as V17 TEST BETA and includes optional water-quality and water-debug controls, suggesting an actively instrumented project rather than a static game description.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
One card from the complete issue