Observed arrival · 2026-09-14
RetroFeel Gives Coding Agents the Missing Playtest Context
A local-first playtesting tool that combines gameplay video, input timing, and spoken notes into feedback developers can share with coding agents.
Field notes
RetroFeel organizes a playtest into three linked tracks: gameplay video, controller input timing, and timestamped voice notes. The site says those materials can feed coding-agent workflows and that input timelines export to Bevy, Unity, Godot, or Unreal. Local transcription is supported, while optional YouTube publishing can use private uploads; a planned Devlogs feature would turn transcripts into revisitable summaries. The homepage identifies the project as an independent tool from Chris Gliddon of Tiger/Wolf Games in British Columbia.
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