Observed arrival · 2026-09-15
SMENA’s Office Floor That Refuses to End
A one-person Novi Sad studio making psychological horror games, beginning with Loop 9, a looping government office where players spot changes and interrogate a tired voice on the phone.
Field notes
Loop 9 combines a “spot the difference” structure with an office-floor time loop: players inspect changes, choose an elevator, and decide how much to trust the voice on the phone. The page says Dragojlo remembers how the player treats him and answers in the player’s language, while the underlying game state remains deterministic. It is listed for Windows with English, Serbian, German, French, and Russian support, and offers six endings.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
One card from the complete issue