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Card 015 of 9822026-09-19 issue

Observed arrival · 2026-09-19

AdaptiveGI brings bounce lighting to Unity’s mobile worlds

adaptivegi.com Visit website
Editorial interest 84/100 Selection signal · not a rating of the site

A Unity lighting system for dynamic global illumination across mobile, standalone VR, and PC, with a browser demo.

Landing page captured for the 2026-09-19 issue.
For
Unity developers targeting mobile and standalone VR
Worth noticing
The page lists 100s of shadow-casting point and spot lights on mobile, while its Quest 3 GI benchmark remains pending.

Field notes

The page separates integrations by rendering pipeline: URP users can swap to an AdaptiveGI Lit shader or add a renderer feature, while HDRP users add a scene manager and enable deferred rendering. Its examples include emissive tube lights, falling cubes, sky occlusion, and an editor scene with live lighting. A faster non-raytraced mode is offered alongside software raytracing with color bleeding.

Observed signals

Read the marks

Editorial observations of this landing page, not a rating.

OpenPublic substance visible
$PaidCommerce or pricing visible
PrettyNotable craft visible
ProPolished or operationally mature
NicheUnusually specific use

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adaptivegi.com

Landing page observed 2026-09-19. The live site may have changed.