Observed arrival · 2026-09-21
The GPU Fly, Hunting
An interactive fly-brain simulation shows a virtual fly searching for reward through vision, neural spikes, and steering decisions.
- For
- People curious about fly vision and neural simulations
- Worth noticing
- It exposes a 24-column, 150° retina alongside decoded forward-and-turn signals.
Field notes
The interface separates visual input, intermediate hot cells, descending signals, and decoded forward/turn output while the camera follows the hunting agent. Visitors can inspect a six-metre field of view, toggle heat, alter speed, and move through the last 50 episodes. The extract does not establish whether the episodes are generated live or replayed, but the controls expose enough internal state to make the page useful as a compact neural-behavior demonstration.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
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