Skip to the card

Card 933 of 9812026-09-22 issue

Observed arrival · 2026-09-22

Nullharbor, a Space Sandbox with a Memory

voidwakestudios.com Visit website
Editorial interest 86/100 Selection signal · not a rating of the site

A solo space sandbox for desktop browsers and Android, built around exploration, trading, mining, factions, and persistent ship damage.

Landing page captured for the 2026-09-22 issue.
For
Players who like systemic solo space exploration
Worth noticing
The prototype contains 192 deterministic systems, including 64 charted systems around Solace and 128 in the Uncharted Reach.

Field notes

The game separates a 64-system charted core around Solace from a 128-system Uncharted Reach, giving its exploration loop a defined geography rather than an undifferentiated map. Cataloged stars and worlds can be sold once at Cartographics, while faction standing changes local prices. Persistent state extends beyond progression: depleted rocks and defeated ships remain gone, and hull condition, fuel, cargo, and module loadouts matter across owned ships.

Observed signals

Read the marks

Editorial observations of this landing page, not a rating.

OpenPublic substance visible
PrettyNotable craft visible
ProPolished or operationally mature
NicheUnusually specific use
HumanPersonal, local, civic, or handmade
ƒJavaScriptBrowser-side code central

One card from the complete issue

The Approximate Buildings of Mississauga

377,241 arrived 1,000 judged 981 catalogued Enter the complete issue
voidwakestudios.com

Landing page observed 2026-09-22. The live site may have changed.