Observed arrival · 2026-10-06
Grimrun: placement tactics in the Long Dusk
A dark-fantasy hex auto-battler where players assemble a company, place units on the field, and let them fight by initiative and range.
○Open
⊠Login
$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Players who enjoy tactical auto-battlers
- Worth noticing
- Runs span ten fights, with three losses ending the attempt; the daily run gives everyone the same seed.
Field notes
The company comprises Sellspears, Ashbows, Duskriders, Cindercasters, and Torchlings, led by a Wickblade hero. The page says terrain, targets, and the hero's skill affect placement, while combat proceeds automatically by initiative and range. A run ends after ten fights or a third loss; the daily challenge uses a shared seed, and the listed practice mode is unscored.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
⊠LoginAccess appeared gated
✦PrettyNotable craft visible
◎NicheUnusually specific use
One card from the complete issue