Observed arrival · 2026-10-08
AssetFurnace turns prompts into game characters
An open-source, locally run pipeline that turns a prompt or image into a rigged, animated 3D game character.
○Open
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$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Game developers and 3D artists
- Worth noticing
- Its 40k setting produces triangle meshes, and the page advises retopology for hero assets.
Field notes
The described run starts from a prompt or picture and ends with a GLB containing textures, a skeleton, and animation; the page names Godot, Unity, Unreal, and three.js as destinations. Its settings include several triangle-count options, and it describes a separate 3×3 prop-sheet workflow that cuts a sheet into nine game-sized assets with lighter versions for distance. The stated runtime is about 15 minutes for a character on an M-series MacBook.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
One card from the complete issue