Observed arrival · 2026-10-10
FourCities makes a 200-year railway race
A browser-based railway tycoon where four companies build rail networks and supply chains to grow their cities between 1850 and 2050.
○Open
⊠Login
$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Players who enjoy railway and logistics strategy games
- Worth noticing
- The 256×256 map uses 250-metre tiles, fixed territories, cross-border royalties, and costly bridges and tunnels.
Field notes
The rules distinguish ownership, geography, and transport costs: companies have fixed territories, factories can be built only at home, and rival-land freight generates royalties. City growth depends on successive needs including food, planks and steel, fuel, and goods; shortages can halt growth or shrink the city. The page also lists locomotive speeds and track-limit changes across four eras.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
One card from the complete issue