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2026-10-10 issue

Observed arrival · 2026-10-10

FourCities makes a 200-year railway race

fourcities.app Visit website
Editorial interest 83/100 Selection signal · not a rating of the site

A browser-based railway tycoon where four companies build rail networks and supply chains to grow their cities between 1850 and 2050.

Landing page captured for the 2026-10-10 issue.
For
Players who enjoy railway and logistics strategy games
Worth noticing
The 256×256 map uses 250-metre tiles, fixed territories, cross-border royalties, and costly bridges and tunnels.

Field notes

The rules distinguish ownership, geography, and transport costs: companies have fixed territories, factories can be built only at home, and rival-land freight generates royalties. City growth depends on successive needs including food, planks and steel, fuel, and goods; shortages can halt growth or shrink the city. The page also lists locomotive speeds and track-limit changes across four eras.

Observed signals

Read the marks

Editorial observations of this landing page, not a rating.

○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use

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fourcities.app

Landing page observed 2026-10-10. The live site may have changed.