Observed arrival · 2026-10-11
Looma’s pose-driven cloth wrinkle workflow
Looma pairs a Windows app for authoring cloth wrinkle maps with an Unreal Engine plugin that blends them according to a character’s pose.
○Open
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$Paid
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✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Character artists and technical artists working with Unreal
- Worth noticing
- The site names FBX and OBJ imports, Unreal Engine 5.8, Chaos Cloth, and an MCP server for assistant-driven tasks.
Field notes
The described authoring path accepts skinned garment meshes from FBX or OBJ, then offers simulation, map baking, painting, sculpting, and blend preview before export. On the Unreal side, the plugin is described as analyzing animations to identify useful poses and blending authored maps during playback; the site claims this has a fixed shader cost. It also names an MCP server for assistant-driven tasks.
Observed signals
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Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
◎NicheUnusually specific use
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