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2026-10-14 issue

Observed arrival · 2026-10-14

Big Shovel Studio’s Unreal crowd newspaper

bigshovel.studio Visit website
Editorial interest 84/100 Selection signal · not a rating of the site

A Glasgow studio presents OverCrowd, a crowd-simulation tool for Unreal Engine 5, alongside ready-to-use crowd packs and custom services.

Landing page captured for the 2026-10-14 issue.
For
Unreal Engine crowd-scene creators
Worth noticing
The studio reports more than 80,000 spectators at 60 fps on a single RTX 4090; the page does not independently verify that benchmark.

Field notes

The page describes OverCrowd's rendering approach as converting modular characters into Vertex Animated Instanced Static Meshes, then marshaling them through Niagara. It presents a runtime workflow—install in Unreal Engine, open a crowd pack, press Play—and says this needs no baking or conversion. The studio also reports a stadium scene with more than 80,000 spectators at 60 fps on one RTX 4090; that benchmark is a site claim, not independently verified here.

Observed signals

Read the marks

Editorial observations of this landing page, not a rating.

○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use

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Landing page observed 2026-10-14. The live site may have changed.