Observed arrival · 2026-10-14
Big Shovel Studio’s Unreal crowd newspaper
A Glasgow studio presents OverCrowd, a crowd-simulation tool for Unreal Engine 5, alongside ready-to-use crowd packs and custom services.
- For
- Unreal Engine crowd-scene creators
- Worth noticing
- The studio reports more than 80,000 spectators at 60 fps on a single RTX 4090; the page does not independently verify that benchmark.
Field notes
The page describes OverCrowd's rendering approach as converting modular characters into Vertex Animated Instanced Static Meshes, then marshaling them through Niagara. It presents a runtime workflow—install in Unreal Engine, open a crowd pack, press Play—and says this needs no baking or conversion. The studio also reports a stadium scene with more than 80,000 spectators at 60 fps on one RTX 4090; that benchmark is a site claim, not independently verified here.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
One card from the complete issue