Observed arrival · 2026-10-14
GenPBR: one image, a stack of material maps
A browser-based tool that turns an image into PBR texture maps, with a live 3D preview and export options for common 3D workflows.
○Open
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$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Game artists and 3D material creators
- Worth noticing
- Normal maps default to OpenGL; the page explains when to invert Y for DirectX and Unreal.
Field notes
The described workflow starts with a PNG, JPG, or WebP image and lets users tune normal strength, height contrast, roughness, and metalness against a live preview. Exports are offered as individual channel PNGs or a ZIP, with Unity, Unreal, Blender, Maya, and Roblox named as destinations. The page specifies OpenGL as the normal-map default and says to invert Y for DirectX / Unreal.
Observed signals
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Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
$PaidCommerce or pricing visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
ƒJavaScriptBrowser-side code central
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