Observed arrival · 2026-10-19
FeelFrames measures the timing behind game feel
A browsable database of game-feel mechanics—such as coyote time, input buffers, hit-stop, and jump arcs—expressed in frames and milliseconds.
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- For
- Game designers studying movement and impact
- Worth noticing
- Filters separate coyote time, input buffers, hit-stop, jump arcs, invulnerability, and wall-release delay.
Field notes
The homepage groups examples by game and mechanic, with filters spanning movement timing, hit-stop, invulnerability, and wall-release delay. It describes measurements in frames at 60 fps and milliseconds, and labels examples with high, medium, or low confidence. A Compare page is linked, though its workflow and the numeric values are not visible in the extracted text.
Observed signals
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Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
◎NicheUnusually specific use
One card from the complete issue