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2026-10-19 issue

Observed arrival · 2026-10-19

FeelFrames measures the timing behind game feel

feelframes.dev Visit website
Editorial interest 77/100 Selection signal · not a rating of the site

A browsable database of game-feel mechanics—such as coyote time, input buffers, hit-stop, and jump arcs—expressed in frames and milliseconds.

Landing page captured for the 2026-10-19 issue.
For
Game designers studying movement and impact
Worth noticing
Filters separate coyote time, input buffers, hit-stop, jump arcs, invulnerability, and wall-release delay.

Field notes

The homepage groups examples by game and mechanic, with filters spanning movement timing, hit-stop, invulnerability, and wall-release delay. It describes measurements in frames at 60 fps and milliseconds, and labels examples with high, medium, or low confidence. A Compare page is linked, though its workflow and the numeric values are not visible in the extracted text.

Observed signals

Read the marks

Editorial observations of this landing page, not a rating.

○OpenPublic substance visible
✦PrettyNotable craft visible
◎NicheUnusually specific use

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feelframes.dev

Landing page observed 2026-10-19. The live site may have changed.