Observed arrival · 2026-10-19
Ruby Tower: a cyberpunk network between game rounds
A cyberpunk play-by-email roleplaying game pairs 72-hour GM-resolved rounds with an in-world network for contracts, rumors, and private crew negotiations.
○Open
⊠Login
$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Players in correspondence-first cyberpunk roleplaying games
- Worth noticing
- Formal orders go to the GM by email; rounds resolve every 72 hours while network conversations continue between them.
Field notes
The rules divide play between emailed round orders and activity on the network between resolutions. They also describe extra activities for crew members not assigned to the main operation, including negotiating, repairing equipment, or laying low; uncertain actions may be resolved with skill checks.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
⊠LoginAccess appeared gated
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
◉HumanPersonal, local, civic, or handmade
One card from the complete issue