Observed arrival · 2026-10-19
Trade Routes Online: the market remembers your timber
A first-person multiplayer trading game set among twelve medieval towns, with a simulated economy, merchant caravans, and roving bandits.
○Open
⊠Login
$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Players who enjoy trading and economic simulations
- Worth noticing
- The homepage describes 43 commodities with sources and uses, and says market reports carry timestamps reflecting when a trader gathered them.
Field notes
The described economy links production, consumption, crafting, and trade: farms and mines supply goods, towns use them, and workshops transform them. The transport rules add practical constraints—wagons take one, two, or four animals, and every animal on a wagon must be the same kind. The site also describes merchant-company facilities, shared banks, storerooms, and contracts too large for one trader to deliver alone.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
$PaidCommerce or pricing visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
One card from the complete issue