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2026-10-20 issue

Observed arrival · 2026-10-20

rig-c turns layered character art into validated rigs

rig-c.org Visit website
Editorial interest 84/100 Selection signal · not a rating of the site

A command-line toolchain that turns a layered character painting into Spine 4.3 skeleton data and a model playable in a web page.

Landing page captured for the 2026-10-20 issue.
For
Developers building agent-authored 2D character rigs
Worth noticing
The default Spine profile gates output on 36 named assertions; the opt-in rig-play profile raises that to 50.

Field notes

Parts combines two See-through layer sets and can draft weighted meshes, bone chains, physics, and a looping idle; Pose cleans and retargets body-18 pose sequences from video, datasets, or hand-placed points. Core emits Spine 4.3 skeleton data plus skeleton.model.json, while Review offers a local workspace for comparing geometry, playback, and source material and attaching feedback to a frame, bone, or slot. The page says the toolchain runs on CPU and ships no model weights; image generation is outside its scope.

Observed signals

Read the marks

Editorial observations of this landing page, not a rating.

○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use

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Cicada Prime

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rig-c.org

Landing page observed 2026-10-20. The live site may have changed.