Observed arrival · 2026-10-20
Shuyu’s Playroom: a level-design portfolio with cartridge slots
李姝宇 presents her level-design work through a playful, cartridge-console-style portfolio, with projects, an expanded practice archive, and a résumé link.
- For
- Game studios reviewing entry-level level-design candidates
- Worth noticing
- The fourth cartridge is for cross-disciplinary work; the page says manual walkthroughs and first-playtest records are still being completed.
Field notes
The selector divides the work into three game projects and a fourth archive for research, interaction, and other creative practice. The page describes a workflow that places mechanics into a playable whitebox, then uses playtesting to find what needs revision. Unreal Engine, Unity, and Blender appear in the listed toolkit; the designer also notes that walkthrough and first-playtest records for the current version are still being completed.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
One card from the complete issue