Observed arrival · 2026-10-23
Kostnara: where every witness keeps a different hour
An open-world RPG set in a 1421 silver-mining town, where Vit investigates his father’s death by comparing residents’ testimony and routines.
○Open
⊠Login
$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Players of investigative, systems-driven open-world RPGs
- Worth noticing
- Residents follow individual schedules across the town and nearby villages, so a witness may be at the mine, market, or elsewhere when sought.
Field notes
Residents are assigned routines across the town and nearby villages, making time and location part of the investigation rather than background detail. The page also describes a skill system without a conventional skill tree: Vit learns through work and conversation, including when a support beam fails or a witness refuses to talk. The homepage links a version 1.3 update and a trailer titled Winter Shafts.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
One card from the complete issue