Observed arrival · 2026-10-25
A frame-by-frame case against Dead Space stutter
Ishimura Patch presents a traversal-stutter fix for Dead Space (2023), with an interactive comparison of recorded frame times.
○Open
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✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Dead Space (2023) PC players bothered by traversal stutter
- Worth noticing
- Its comparison uses 10 back-and-forth boundary crossings, with 52.6 seconds recorded per run on an RTX 4090 system.
Field notes
The recording notes specify PresentMon, a 163 fps cap, V-Sync off, and a no-mods base-game run against the patch's default settings. The visualizer labels frame times above 33 ms as freezes and offers several playback speeds. The page also quotes a Wccftech result of +176% in 0.1% lows, explicitly identifying it as their test.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
One card from the complete issue