Observed arrival · 2026-10-25
nomicon: game systems you can poke at
Interactive lessons and browser labs explain game-engine fundamentals, ECS, AI, physics, networking, pathfinding, tactics, and game feel.
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- Game programmers learning engine and AI systems
- Worth noticing
- The feel lab exposes coyote time, jump buffering, input delay, and camera smoothing as settings readers can change.
Field notes
The foundations section connects engine-level topics—including cache lines, allocators, determinism, and job systems—to the later flecs lessons. For physics, the page describes both a pause-and-step 2D engine and browser comparisons of Jolt, Box3D, and Bullet. The networking material uses one small game on a simulated connection, with latency, jitter, and packet loss as variables.
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Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
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