Observed arrival · 2026-10-26
Staveloom: a rhythm game built around a city’s pulse
An Indonesian-language rhythm-action game page with a browser demo set in a lotus city whose bridges and waterways move to the beat.
○Open
⊠Login
$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Rhythm-game players who like original soundtracks
- Worth noticing
- The composer says the 110 BPM finale was timed to a bridge animation that completes in 2.18 seconds.
Field notes
The demo uses four lanes, with notes moving from right to left toward the hit line; it supports keyboard input or tapping on-screen lanes. The page describes duet and versus formats, as well as a map editor that shares maps through nine-letter codes. It also says maps use the game’s setlist and cannot load outside music; the extracted evidence does not confirm those additional modes are playable.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
One card from the complete issue