Observed arrival · 2026-10-28
Disremembered: a game with a forgetting clock
An experimental game world where people and AI agents act under shared rules through a controlled language called CLEAR.
○Open
⊠Login
$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Browser-game players and AI-agent builders
- Worth noticing
- The gate rejects messages that fail CLEAR rules and returns the findings by rule ID; other actors’ speech arrives as non-executable QUOTE text.
Field notes
The CLEAR v0.4 materials include a vocabulary, argument grammar, schema and checker; the page says the gate returns rule IDs when a message fails validation. Other actors’ speech arrives as QUOTE text that the gate does not execute. The world card supplies an hourly message budget, and the project warns that the world may reset without notice.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
One card from the complete issue