Observed arrival · 2026-10-28
Crazy 4 Carbon
An interactive climate-policy game asks players to meet a 2035 emissions goal by choosing actions and weighing their estimated impact.
- For
- People exploring climate policy through a game
- Worth noticing
- The page warns that crowds larger than 1.4 billion exceed the population of rich countries used for its per-person averages.
Field notes
The game moves from issuing orders to a policy review, then opens a comparison exercise: choose two options, set participation for everyday actions, and balance their estimated effects. A free-play mode carries the player's earlier orders forward and allows new combinations. Figures are annual and rounded; the page cautions that crowds above 1.4 billion exceed the rich-country population used for its per-person averages, so some totals are probably too high.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
One card from the complete issue