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2026-10-28 issue

Observed arrival · 2026-10-28

Dossiermoor: Six Clues, No Automatic Hints

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Editorial interest 84/100 Selection signal · not a rating of the site

A narrative detective game set in the foggy port city of Harrowmouth in 1936, where players connect evidence and draw their own conclusions.

Landing page captured for the 2026-10-28 issue.
For
Players who enjoy narrative mysteries and evidence-based deduction
Worth noticing
The demo's first case presents six clues and three conclusions; each connection is rated fitting, weak, or contradictory, with an explanation.

Field notes

The sample case revolves around a missing ledger, an intact safe, and a suspiciously signed warrant in Harrowmouth. Its evidence includes a torn ferry ticket, a second safe key, a telegram, and a night-watch log; the case list gives the other four titles and brief status notes. The page describes keyboard controls for linking clues and says a mistaken conclusion can close a story path.

Observed signals

Read the marks

Editorial observations of this landing page, not a rating.

○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use

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Landing page observed 2026-10-28. The live site may have changed.