Observed arrival · 2026-10-28
WhatRig: phone footage to rigged animation
WhatRig presents a workflow for turning video, GIFs, or stills into animation clips, adding captured hands to a character rig, and exporting the result.
○Open
⊠Login
$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Character animators using Godot, Blender, or Maya
- Worth noticing
- The page names a ≤70° wrist limit, trajectory fill of ±45 frames, and exports including .glb, .bvh, and grips.json.
Field notes
The workflow is described in five stages, from capture and rig import through merging, grip selection, and animation export. The page specifies a forearm finder with a ≤70° wrist limit and trajectory fill of ±45 frames; it also names .glb, .bvh, Godot assets, and grips.json as outputs. These are homepage descriptions, not independently tested capabilities.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
⊠LoginAccess appeared gated
$PaidCommerce or pricing visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
One card from the complete issue