Observed arrival · 2026-10-29
Wyrmford’s tide-timed hex world
Wyrmford is a forthcoming mobile 4X strategy game where armies cross a hex map on foot and rivers reshape the route on a 72-hour tide cycle.
- For
- Players drawn to tactical, map-based mobile strategy
- Worth noticing
- The 72-hour cycle divides into four tide phases, and high water can cost an army caught in lowlands a tenth of its troops.
Field notes
Routes account for open hexes, hills, climbs, and low-water fords, with the page giving a nine-hex example that takes 10 minutes 30 seconds. The three factions have different terrain and combat strengths; for example, the Tidefolk are described as researching doctrines faster and looting ruins exposed at low tide. The site also says purchases are capped and that seasons start everyone level, but these are descriptions of the planned game rather than demonstrated play.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
One card from the complete issue