Observed arrival · 2026-10-30
Venue Simulator: festival management, down to the power grid
An in-development PC game about building a music festival and managing it as the crowd, staff, money and machinery collide.
○Open
⊠Login
$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Players of detailed festival-management and tycoon games
- Worth noticing
- The listed power system distinguishes 10 kW portable generators from 60 kW container generators, with fuel use tied to electricity consumption.
Field notes
The site walks through a festival day from booking and pricing to gates, radio calls and the closing report. Its system notes connect operational details: surface cable is cheap but wears out, underground cable is safer but slower to dig, and an overloaded breaker can shut stalls down. The page also labels the screenshots as early development and notes that some interface labels are still in Turkish.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
◉HumanPersonal, local, civic, or handmade
One card from the complete issue