Observed arrival · 2026-11-02
A 54-experiment field guide to real-time 3D
3DSKILL presents interactive 3D visual experiments with adjustable effects, reusable asset references, and prompts for exploring implementation.
- For
- Game artists and real-time 3D creators
- Worth noticing
- The first experiment offers material, surface-normal, wireframe, and untextured views, alongside controls for intensity, speed, and color.
Field notes
The collection separates subjects such as characters, environments, materials, particles, and procedural textures, and offers a surprise selection alongside browsing controls. The displayed Liquid Chrome experiment includes alternative surface views and adjustable color, speed, and intensity; its source line names Three.js and an MIT license. The page cautions that engine implementation and performance costs need project-specific validation.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
One card from the complete issue