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2026-11-03 issue

Observed arrival · 2026-11-03

HARBOURLINE: build a port one crane at a time

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Editorial interest 76/100 Selection signal · not a rating of the site

A free browser-based harbor-management sim starts players at a fishing wharf and scales toward an automated megaport.

Landing page captured for the 2026-11-03 issue.
For
Players who enjoy port and infrastructure management games
Worth noticing
Sound settings separate cranes, ships, trucks, trains, gates, sea, wind, gulls, traffic, and radar.

Field notes

The game opens on a port dashboard showing cash, income per minute, TEU throughput, truck activity, crew, reputation, and a 06:00 clear-weather clock; the captured state is at $0 and a fishing wharf. Research projects unlock with each port tier, while the statistics panel tracks throughput and income over the last hour of play. Sign-in is presented as optional for keeping up to five ports in the cloud and accessing them on another computer.

Observed signals

Read the marks

Editorial observations of this landing page, not a rating.

○OpenPublic substance visible
⊠LoginAccess appeared gated
◎NicheUnusually specific use

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simharbor.net

Landing page observed 2026-11-03. The live site may have changed.