Observed arrival · 2026-11-04
Plasma Client: Minecraft rebuilt in C++ and Vulkan
A build log for an in-development Minecraft: Java Edition client written from scratch, with its own Vulkan renderer.
○Open
⊠Login
$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Minecraft Java players, server operators, and graphics developers
- Worth noticing
- The author says earlier GPU-only figures overstated framerate by about three times because of CPU-side per-frame overhead.
Field notes
The benchmark is described as a draw-path test on an RTX 4070 Laptop at 1920×1080, with 200 overworld chunks resident; it excludes game logic, entities, and interface work. The page gives both GPU and CPU timings, and recounts how per-frame command-buffer and fence allocation made an earlier GPU-only comparison misleading. Textures are read from the player's Minecraft installation, and the page lists GPL-3.0.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
One card from the complete issue