Observed arrival · 2026-11-10
Worldprint turns Unity scenes into maps
A native Unity map engine that turns scene objects into vector-map data for minimaps, world maps, and fog of war.
○Open
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$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Unity developers building maps into games
- Worth noticing
- Fog-of-war exploration can be saved with the game in a few kilobytes.
Field notes
The workflow starts with map-marked objects in a Unity scene: terrain layers become relief and contours, trees become forest cover, and buildings become footprints. The resulting PMTiles can be used in-game or served to MapLibre GL JS on a website. Code examples show AddPoint and AddLine calls, while the page leaves pathfinding to the developer’s own code.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
One card from the complete issue