Observed arrival · 2026-11-13
Game Tech, Rebuilt and Measured
A collection of game-rendering and simulation experiments rebuilt from code and explained through concrete visual comparisons.
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✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Game-engine developers and graphics programmers
- Worth noticing
- The cross-section shader leaves the gearbox mesh at 19,252 triangles before and after slicing.
Field notes
Each entry pairs a visual outcome with the technique or constraint behind it, including heightmaps for footprints, lookup tables for atmospheric scattering, and depth-buffer ray marching for reflections. The examples also state useful scale details: the fluid test uses 29,160 particles, while the grass scene uses 48,000 billboards. The homepage links to GitHub and RSS, alongside About and Work with me.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
One card from the complete issue