Skip to the card

2026-11-13 issue

Observed arrival · 2026-11-13

Game Tech, Rebuilt and Measured

vidar.games Visit website
Editorial interest 83/100 Selection signal · not a rating of the site

A collection of game-rendering and simulation experiments rebuilt from code and explained through concrete visual comparisons.

Landing page captured for the 2026-11-13 issue.
For
Game-engine developers and graphics programmers
Worth noticing
The cross-section shader leaves the gearbox mesh at 19,252 triangles before and after slicing.

Field notes

Each entry pairs a visual outcome with the technique or constraint behind it, including heightmaps for footprints, lookup tables for atmospheric scattering, and depth-buffer ray marching for reflections. The examples also state useful scale details: the fluid test uses 29,160 particles, while the grass scene uses 48,000 billboards. The homepage links to GitHub and RSS, alongside About and Work with me.

Observed signals

Read the marks

Editorial observations of this landing page, not a rating.

○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use

One card from the complete issue

The Cutlery Crab Flings Forks

336,183 arrived 1,000 judged 976 catalogued Enter the complete issue
vidar.games

Landing page observed 2026-11-13. The live site may have changed.