Observed arrival · 2026-11-15
Jotunfall: Salvaging a titan after Ragnarök
An in-development automation game about dwarven salvagers carving a colossal fallen titan into a foundry, layer by layer.
○Open
⊠Login
$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Automation-game players who like mythic settings
- Worth noticing
- The map never grows: progression comes from carving deeper into the titan and opening new material layers.
Field notes
The site frames the titan as both terrain and construction site: scaffolds, conveyors, quarries, and a foundry spread across its body as it is excavated. Progression is tied to distinct strata, including rune-bearing orichalcum, glowing amber resin, and the giant's ivory skeleton. The described harbour adds a timing constraint, with ships arriving on high water and larger vessels limited to the highest tides.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
ƒJavaScriptBrowser-side code central
One card from the complete issue