Observed arrival · 2026-11-15
MEMATT: Clear & Hold turns mine-clearing into a defense game
A free mobile tactics game pairs mine-clearing with tower defense: clear a corridor, then hold that same ground against enemy waves.
○Open
⊠Login
$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Players of tactical games and tower-defense hybrids
- Worth noticing
- Four mine types—pressure, acoustic, anti-tank, and decoy—require different approaches, according to the game page.
Field notes
Each operation has two phases: a scanner reveals buried mines, which a tracked vehicle can remove with a drum; removed mines yield scrap, while mines left in place can become traps. The same field then becomes a tower-defense map, with 12 tower types and upgrade and synergy mechanics. The page lists four regions and 27 operations, plus offline play; weekly leagues and global rankings are described as optional and online.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
ƒJavaScriptBrowser-side code central
One card from the complete issue