Observed arrival · 2026-08-28
The Great Fleecing, a Card Game of Sheep and Strategic Theft
A 2–4-player card game built around Rummy-style melds, flock-building, defensive Sheepdogs, disruptive Pups, and Wolves that steal from opponents.
Field notes
The game uses a familiar draw, meld, and discard loop, then adds direct theft and shifting defenses: Wolves take unguarded Flocks, Sheepdogs protect or move between them, and Pups trigger disruptive events. Players race to 1,000 points, with the first player out of cards banking a round bonus while everyone else gets one final turn. The project is currently in playtesting and links to public Instructions and Gallery pages.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
One card from the complete issue