Observed arrival · 2026-09-03
Witchwalk Turns Your Walk Into a Witch Cottage’s Story
An upcoming mobile game where real-world steps advance a witch’s cottage and determine which strange creatures come to visit.
Field notes
The proposed loop separates setup from discovery: players arrange cottage objects, leave the phone behind, and spend their accumulated steps on events that occur while they are away. The page gives concrete examples of object-dependent visitors, including food attracting one creature and a lit candle attracting another, while longer walks may unlock guests unavailable on a short outing. The project is still in development and is soliciting email addresses for a future mobile beta.
Observed signals
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Editorial observations of this landing page, not a rating.
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