Observed arrival · 2026-09-09
Tide Duel, a card game from a 1962 that never happened
Tide Duel presents a luck-free, simultaneous-order card duel set among four rival peoples on an atomic-age shoreline.
Field notes
The proposed game uses a fifteen-card deck limited to forty-five points, with the player’s entire deck available from the first turn rather than drawn gradually. Each turn combines simultaneous sealed orders with three-lane combat, while faction matchups give the setting a rock-paper-scissors structure: Ember beats Stone, Stone beats Tide, and Tide beats Ember. The page also describes a balancing system in which card costs are recalculated from observed win rates, although that system is presented as part of the planned game.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
One card from the complete issue