Observed arrival · 2026-09-30
PixelJS turns its homepage into a Pac-Man test drive
PixelJS is a C17 and WebAssembly pixel-game engine for JavaScript and TypeScript, introduced through a playable Pac-Man demo and practical documentation.
○Open
⊠Login
$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- JavaScript and TypeScript game developers
- Worth noticing
- C handles the framebuffer while the web host handles the browser, with explicit engine lifetimes and resource ownership.
Field notes
The documentation describes an engine lifecycle in which createEngine loads an instance, start begins the update-and-draw loop, and dispose makes that instance unavailable while cleanup waits for an active callback. Graphics options include tilemaps, bitmap text, camera and clipping, while screenshots can be saved as PNG and recordings as GIF. The page says its engine values are live readings, not a benchmark.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
One card from the complete issue