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Card 354 of 9742026-10-01 issue

Observed arrival · 2026-10-01

HyperPuck: an air-hockey roguelike

hyperpuck.net Visit website
Editorial interest 85/100 Selection signal · not a rating of the site

A browser-playable air-hockey game where duels unlock powers that change the table and reshape each run.

Landing page captured for the 2026-10-01 issue.
For
Players who like air hockey and roguelike runs
Worth noticing
Nine training lessons wait for players to perform each gesture two or three times before advancing.

Field notes

The run structure includes three acts, bosses, elite encounters, a shop, and seven difficulty levels that unlock by winning a run at the previous level. Training has nine lessons that advance only after the player performs each gesture two or three times, rather than merely reading instructions. The page describes the simulation as deterministic down to the bit, allowing replays to be reconstructed from a few kilobytes of inputs.

Observed signals

Read the marks

Editorial observations of this landing page, not a rating.

○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use

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hyperpuck.net

Landing page observed 2026-10-01. The live site may have changed.