Observed arrival · 2026-10-16
Harvest Clause makes crop work a corporate survival shift
A work-in-progress farming, action, and stealth game where players grow weapons, raid guarded fields, and check what the company deducted from their pay.
○Open
⊠Login
$Paid
†Ads
✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Players drawn to farming, action, stealth, and workplace satire
- Worth noticing
- Cut rice for a harvest and you lose cover; the pay-slip example bills workers for a field sign with no identified culprit.
Field notes
The described loop connects field runs to life back at base: players can cook and sell what they grow, decorate a company-issued room, and gradually bring people and lights back to town. In the fields, stealth has a concrete cost: every cut stalk leaves less rice cover. The page also says job sites and enemy waves change each time, while labeling the footage in-development and warning that content may change.
Observed signals
Read the marks
Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
◎NicheUnusually specific use
One card from the complete issue