Observed arrival · 2026-10-22
Tinvow puts tin knights on a puppet stage
A turn-based tactical RPG casts its battles as a puppet-theater program, with players directing tin knights through a five-act story.
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$Paid
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✦Pretty
●Pro
◎Niche
◉Human
⚑Risk
ƒJS
- For
- Players drawn to turn-based tactics and theatrical fantasy
- Worth noticing
- Each turn assigns three rods; unheld tin puppets cannot act, making control allocation the central tactical constraint.
Field notes
Combat takes place on an 8-by-6 stage, where a turn gives three rods to direct three puppets; those without a hand remain exposed rather than counterattacking. Backdrop changes alter the board: water stops movement, stairs confer the first strike, and chasms can drop unattended figures. The page identifies version 0.3 with Act III, nine new battles, and a change letting Zu Cosimo shield two adjacent puppets; saves from Acts I–II carry forward.
Observed signals
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Editorial observations of this landing page, not a rating.
○OpenPublic substance visible
✦PrettyNotable craft visible
●ProPolished or operationally mature
◎NicheUnusually specific use
One card from the complete issue