Observed arrival · 2026-09-11
Don't Stop Meow Turns Cat Mischief Into a Social Experiment
A cosy multiplayer cat-life simulation where players claim territory, build nests, cause trouble, and try to manage an AI Owner's memory.
Field notes
The demo begins at a Big City Cat Shelter, where players choose a breed and customize coat, body, ears, whiskers, age, eyes, and name. In the house, cat behavior is governed by hunger, energy, attention, and nuisance, while household objects can be knocked over, stolen, or arranged into nests. The page labels the build Windows and Alpha, and identifies individual markings, odd eyes, and a Steam page as forthcoming rather than currently available.
Observed signals
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Editorial observations of this landing page, not a rating.
One card from the complete issue